| TimelineObjectShiftLag | |||||
| Defines squared Euclidean distance (display pixels) of mouse move before timeline object begins to move
dx*dx + dy*dy < TimelineObjectShiftLag - no move, so we can move object up or horizontally, but sum of square deltas (distance between click point and current mouse point) is used f.e. initial click point x=880 y=50 current point x=895 y=48 TimelineObjectShiftLag = 225 dy = 2 dx = 15 2 *2 + 15*15 > 225 - object moves, if sum is less 225, object is not moved, another example: you should move mouse 15 pixels to the right side before object moves ATTENTION! If you filled this parameter with too big digit, you`d not be able to move objects |
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