TimelineObjectShiftLag
Defines squared Euclidean distance (display pixels) of mouse move before timeline object begins to move


dx*dx + dy*dy < TimelineObjectShiftLag - no move, so we can move object up or horizontally, but sum of square deltas (distance between click point and current mouse point) is used

f.e.
initial click point x=880 y=50
current point x=895 y=48

TimelineObjectShiftLag = 225

dy = 2
dx = 15
2 *2 + 15*15 > 225 - object moves, if sum is less 225, object is not moved,

another example:
you should move mouse 15 pixels to the right side before object moves

ATTENTION! If you filled this parameter with too big digit, you`d not be able to move objects
Possible values: 0... 2147483647
Default value: 225