RundownMode | |||||
The rundown mode of the list. See the technical manual of TurboPlayer, chapter "Concepts" for an explanation of the rundown modes.
- Sequenced: The rundown is played from the beginning to the end exactly in the order the elements are scheduled. Of course there are exceptions, like time- or mute starts, but essentially the next pointer is given by the system and the user cannot start a different element than the next one. When an element has been played, its send state is set to "sent" and the element cannot be played again. In case an element which is not the next one has to be started (e.g. a timed start) all unplayed elements above the started element are skipped. This mode is used for shows which must be played in the given order. - Once: As the name says, each element can be played once. After it has been played, the send state of each element is set to "sent" and the element cannot be played again. The difference to the previous mode is that the user need not play the elements in the given order. He can set the next pointer to any element which is (still) playable. This mode can be used for shows in which the user should have the freedom to play each element when he likes to. Nevertheless the system obeys the start attributes and something like "sequenced" or "relative" starts are executed. Be warned that you can get multiple running sequenced sub-chains in this mode. (E.g. element 1 and 4 are started by the user and elements 2 and 5 are sequenced. Then you have two sub-chains running independently.) In automatic activation this rundown mode is the same as "sequenced". - MultiSequenced (since build 802): In this mode the user can select any element he wants to start. After starting it sequenced or relative elements below are started automatically. In contrast to mode “once” played elements do not get the send state “sent”. Therefore each element can be played as many times as the user likes. Time starts are executed. Like in mode “once” you can get multiple running sequenced sub-chains. This mode should not be used with automatic activation. - Random: Each element can be played whenever the user wants to play it. Start attributes of the elements are ignored, no sequence is played. When an element has been played its send state is reset to its original state, typically "planned", and the element can be played again. The user can drag an element to a player assigned to the rundown to preload the element in the corresponding channel. This mode is used for jingles typically. |
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